Erika Horn, Wolfgang Schubert
Objektorientierte Software-Konstruktion
The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
Jörg Krause
PHP 5
The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
Rita Mulcahy
PMP Exam Prep
The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
Michael Hies
Perspektiven für MINT-Frauen 2018
The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
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The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John M. Kessenich
Graham Sellers
Dave Shreiner
description
This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
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pages
N/A
Year published
2016
Publisher
Addison-Wesley Professional
Issn
0-13-449549-7
Language
en
categories
id
I.3.7 KES17