
OpenGL Programming Guide
The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John M. Kessenich
Graham Sellers
Dave Shreiner
description
This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
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pages
N/A
Year published
2016
Publisher
Addison-Wesley Professional
Issn
0-13-449549-7
Language
en
categories