
Mathematics for 3D Game Programming and Computer Graphics
Eric Lengyel
description
Addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming.
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pages
545
Year published
2011
Publisher
Course Technology Ptr
Issn
1-4354-5886-9
Language
en